
01 / 07 · THE CAPTURE · CLIP
A house, as 1.47 billion measured points.
54 laser-scan stations, inside and out. The scan is the ground truth; everything after it is judged against it.
Shown at a fraction of a percent of full density.

ScanEngine02 / 07 · SAME CAMERA · COMPARE
Raw scan in, engine-clean geometry out.
Drag the line. Left is the scan mesh; right is the rebuilt room in Unreal Engine, from the same camera.
Every wall, cabinet and opening is modelled as clean geometry and placed where the scan says it is.

03 / 07 · ROOM BY ROOM · CLIP
The same test, in every room.
Each review view exists as layers: scan, mesh, render. A reviewer flips between them and marks what does not match.
The first zone closed 34 of 34 review items before it was accepted.

04 / 07 · REAL TIME · CLIP
A packaged build, not a render.
Captured from the standalone build: about 10 million triangles at roughly 92 frames per second on a desktop GPU.
Window backdrops are placeholders and the lighting is a first pass.

05 / 07 · THE FINDING · PLATE
The checks found an error in the scan itself.
One door, scanned from both sides, did not line up. Three independent methods agreed: the exterior stations sit 26.3 cm above the interior ones.
The build is paused until that correction is applied. Building faster on a wrong datum is not progress.

06 / 07 · HOW IT IS RUN · CLIP
Agent crews, run like a production team.
Builders work in versioned passes against a written checklist. A separate verifier, with no stake in the pass, reads the result against the scan. Each asset has one owner.
Nine versions shipped in about 44 hours of the latest round. Here: the same route in September, and now.
- 1.47 Bpoints in the source scan
- 9versions in about 44 hours
- 26.3 cmscan error the checks caught
| Item | Reading | State |
|---|---|---|
| Capture | 54 stations, 1.47 B points | Done |
| Rooms segmented | 11 rooms, 303 m² | Done |
| Great room + kitchen | 34 / 34 review items closed | Accepted |
| Eight later versions | built and verified, awaiting review | Not accepted |
| Packaged build | ~92 fps at 1440p, 9.98 M triangles | Runs |
| Scan registration | exterior block +26.3 cm | Correction queued |
| Exterior, windows, lighting | placeholders and first passes | Open |
07 / 07 · BENCH LOG · LOG
What works, and what does not yet.
The aim is throughput with a bar: a capture should become an engine environment as a repeatable system, with the supervision written down.