◄◄ // REC.02

02 · THE RECORD — SAATCHI & SAATCHI LA

STATUS · WORK IN PROGRESS◄ REC.01
The Saatchi 3D studio reel, 2017: Toyota vehicles in broadcast, interactive, configurator, reveal, campaign and real-time work

01 / 07 · THE STUDIO · CLIP

A 3D studio, built inside an advertising agency.

I grew Saatchi & Saatchi LA's 3D and VR/AR practice from a single role into a 40-person profit center serving Toyota and Lexus.

The idea was simple: build every vehicle once, in 3D, and let the whole agency draw on it. This is the studio's 2017 reel.

NVIDIA film, 2015 ↗ NVIDIA case study, 2016 ↗

A Toyota Camry configurator stepping through colours, wheels and interiors, every combination rendered from the 3D fleet

02 / 07 · THE VIRTUAL GARAGE · CLIP

Every Toyota, as a maintained 3D asset.

The studio described itself as the only full-service virtual garaging and 3D studio based within an advertising agency.

The whole product inventory, kept current: every colour, trim and wheel, feeding print, film, the configurator and VR.

Studio site, archived 2017 ↗ Pipeline page ↗

A scanned desert location with a Toyota RAV4 placed into it, then the same road scene rendered in several vehicle colours

03 / 07 · THE VIRTUAL BACKLOT · CLIP

Locations built once, shot again and again.

Scanned and built locations let a vehicle be placed, lit and re-shot without leaving the studio.

The same assets fed data-informed work at volume: one scene, many vehicles, many versions.

A slow real-time camera move across a Toyota interior, captured from a game engine

04 / 07 · VR AND REAL TIME · CLIP

From rendered frames to a real-time engine.

By 2016 the studio was shipping real-time work: The Impossible Quest, a virtual-reality drive for the Prius Prime shown at TechCrunch Disrupt, built with MediaMonks.

Footage: real-time capture from the studio's 2017 reel.

Toyota newsroom, Sep 2016 ↗ TechCrunch ↗ shots interview ↗

Driveland, a Kinect game on the Toyota stand at an auto show: a cartoon Prius, a robot character, visitors steering with their hands

05 / 07 · DRIVELAND · CLIP

A Kinect game for the auto-show floor, built in 30 days.

Driveland ran on the Toyota stand at the 2012 LA Auto Show, then at Detroit and New York: the fleet's 3D assets turned into something visitors could play.

Studio site, archived 2015 ↗

Saatchi LA 3D · from the public record
YearWorkKind
2010Prius iPhone app; first studio 3D for broadcastApp, CG
2012Driveland, a Kinect game built in 30 days for the LA Auto ShowInteractive
2013Driveland at Detroit and New York; Toyota CollaboratorInteractive
2014Configurator imagery and 360° tours; Mirai revealCG
2015VR pipeline; the lobby as a virtual showroomVR
2016Build & Price imagery; 100,000 personalised RAV4 ads; The Impossible QuestCG, VR
2017Mirai campaign CG; the studio at its largestCG

06 / 07 · THE YEARS · LOG

Seven years, one fleet.

From the studio's archived site and the trade press of the time.

REC.02 · public sources
ItemPublisher, dateLink
Studio capabilitiesSaatchi & Saatchi 3D, archived 2017Open ↗
Quadro VCA success storyNVIDIA, May 2016Open ↗
The Impossible QuestToyota newsroom, Sep 2016Open ↗
Take the newest Prius for a virtual spinEngadget, Sep 2016Open ↗
CG Garage podcast, episode 82Chaos, Aug 2016Open ↗
DrivelandSaatchi & Saatchi 3D, archived 2015Open ↗

07 / 07 · SOURCES · LOG

Where this is on the record.

The studio's own site is gone; these links go to archived copies and to the partners and press that covered the work.

BEAT 01 / 07

Work in progress · images are from the public sources linked on each beat◄ REC.01