◄◄ // REC.01

02 · THE RECORD — EPIC GAMES

STATUS · WORK IN PROGRESSREC.02 ►

01 / 06 · TEAM STRUCTURE

Animated chart: a circuit board whose four districts are Automotive, Simulation, Media and Entertainment, and Retail, Fashion and AEC, each with three areas, toured by one copper line from the MW markOpen the animated chart ►

01 / 06 · TEAM STRUCTURE · THE CHART

I led the team that managed these categories for multi-billion-dollar customers.

Automotive: HMI, Visualization, Design. Simulation: Aerospace, Geosim, Robotics. Media and entertainment: Animation, Virtual Production, Previz. Retail, fashion and AEC.

02 / 06 · SCALABLE WORKFLOWS

Animated chart in four stages: support one customer, see the same question from other accounts, publish the answer once as a course, tutorial, knowledge-base article or talk, and every customer starts from it; a return line gives the time back to the hard problemsOpen the animated chart ►

02 / 06 · SCALABLE WORKFLOWS · THE CHART

We solved a customer's problem once, then published the answer for everyone.

Support: one customer, one problem, one engineer beside them. Pattern: the same question arrives from other accounts. Publish: answer it once, in public. Scale: every customer starts from the answer.

  • 460,000+views on two team members' published learning content
  • 34tutorials on those two profiles
  • 4formats: course, tutorial, knowledge base, talk
Answers the team published · Epic Developer Community and events
ItemByReach
Stylized Materials for Linear ContentC. Michael Neely · course23,669 views
Profile total: 25 tutorials, 67 postsC. Michael Neely · profile278,283 views
Profile total: 9 tutorials, 30 snippetsSimon Blakeney · profile182,376 views
The State of Unreal for AECOSimon Blakeney, co-host · talkUnreal Fest 2025
Unreal Game Sync installer creationBrian Frager · knowledge baseEpic KB
Datasmith CAD Importer: settings and cvarsAndreas Brock · tutorial1,331 views

02 / 06 · SCALABLE WORKFLOWS · WHAT WAS PUBLISHED

One answer, used many times.

A question that came up on one account usually came up on the next. The team wrote the answer down where every customer could reach it, and the time that saved went back into the problems nobody had solved yet.

Per-item counts are from each page; profile totals cover everything on that author's public Epic Developer Community page. Read on 9 November 2026.

03 / 06 · AUTOMOTIVE

An in-vehicle centre display showing a real-time rendered car, from Epic's 2020 HMI initiative film

03 / 06 · AUTOMOTIVE · HMI

Unreal Engine, in the dashboard.

The engine as the interface in front of the driver. Epic launched its HMI initiative in 2020 with the GMC Hummer EV; Unreal Engine HMI has now shipped in 35+ car models.

TAM Michael Wilken Europe Daniel Dietze

Epic Games, Oct 2020 ↗ GM at Unreal Build 2021 ↗ 35+ models, Oct 2025 ↗

A Rivian R1T in a jungle, rendered in real time

03 / 06 · AUTOMOTIVE · HMI · RIVIAN

Rivian: designed, developed and deployed in Unreal Engine.

The R1T was the first mass-market vehicle to ship with an Unreal Engine interface. In 2024 the second-generation R1 extended it from the driver display to the whole infotainment screen.

TAM Michael Wilken

Epic spotlight, Jan 2022 ↗ Epic spotlight, Jun 2024 ↗ Rivian at Unreal Fest 2024 ↗

A yellow compact car driving through a city street that dissolves into a stylized illustration, courtesy of Rotor Studios

03 / 06 · AUTOMOTIVE · VISUALIZATION · ROTOR STUDIOS

Rotor Studios: a whole pipeline moved to real time.

An automotive visualization studio that rebuilt its production pipeline on Unreal Engine 5 and now presents its own methods at Unreal Fest.

TAM Michael Wilken

Epic spotlight, Dec 2025 ↗ Unreal Fest 2025 talk ↗

Porsche 911 Speedster Concept rendered in real time, from the 2018 Epic, Porsche and NVIDIA demonstration

03 / 06 · AUTOMOTIVE · DESIGN AND VISUALIZATION

Design review, configurators and launch films, in real time.

Design studios and visualization groups at the carmakers moved their reviews and configurators onto the engine.

Image: the Porsche 911 Speedster Concept, Epic's 2018 demo with Porsche and NVIDIA. Shown for the lane, not as this team's work.

Automotive TAMs Daniel Dietze · Andreas Brock · Aunmar Mohammed (from 2024)

Audi Business Innovation, 2021 ↗ Epic Games, Aug 2018 ↗

  • 35+car models with Unreal Engine HMI
  • 5 yrsfrom first program to that count
  • 11models named publicly so far
Automotive · case studies and credits
Case studyCreditLink
General Motors: HMI initiative, GMC Hummer EVTAM: Michael WilkenEpic, 2020 ↗
Rivian: R1T and R1S interfaceTAM: Michael WilkenEpic, 2022 ↗
Qualcomm: Unreal Engine on Snapdragon CockpitTAM: Michael WilkenQualcomm, 2024 ↗
AMD: an in-car interface on one embedded chip, CES 2023TAM: Michael WilkenAMD, 2023 ↗
Rotor Studios: production pipeline moved to Unreal Engine 5TAM: Michael WilkenEpic, 2025 ↗
Audi: industrial-scale visualization at VW GroupTAM: Daniel DietzeEpic, 2021 ↗
Datasmith CAD Importer: settings and cvarsBy Andreas BrockTutorial, 2025 ↗

03 / 06 · AUTOMOTIVE · MORE DETAIL

Automotive: the case studies.

The 35+ count is Epic's own, published in October 2025.

Credits name the technical account manager on each account. The linked pages are the customers' and Epic's own; they credit the companies.

04 / 06 · SIMULATION

A fighter jet above cloud, from Lockheed Martin's feature on simulation training with Unreal Engine

04 / 06 · SIMULATION · AEROSPACE

Aerospace: flight simulation and training.

Flight simulators and training systems, built by customers with accuracy and certification requirements that a game never has to meet.

Simulation TAM Danny Williams

Lockheed Martin, Nov 2022 ↗ Epic on Lockheed Martin ↗ Epic on CAE ↗

Title card of Epic's Inside Unreal episode, Building Simulation Applications with Unreal Engine: an airliner over a photoreal city

04 / 06 · SIMULATION · GEOSIM

Geosim: the real world as the level.

Whole-earth terrain and city data streamed into the engine. Cesium for Unreal shipped in 2021.

Danny Williams, on that period: “During my time at Epic Games, I had the pleasure of working closely with a handful of the Cesium team.”

Simulation TAM Danny Williams

Cesium, Jul 2024 ↗ Inside Unreal, Mar 2021 ↗

Simulation · case studies and credits
Case studyCreditLink
Boeing: a custom Build event for 300+ staffTAM: Michael WilkenEpic, 2018 ↗
Lockheed Martin: aerospace simulation R&DTAM: Danny WilliamsEpic, 2022 ↗
CAE: next-generation flight simulatorsTAM: Danny WilliamsEpic, 2022 ↗
Booz Allen Hamilton: mission-critical trainingTAM: Danny WilliamsEpic, 2019 ↗
NASA: immersive technology for design and trainingTAM: Danny WilliamsUnreal Fest 2025 ↗
Danny Williams on his years at EpicDanny WilliamsCesium, 2024 ↗

04 / 06 · SIMULATION · MORE DETAIL

Simulation: the case studies.

Aerospace, geosim, robotics.

Credits name the technical account manager on each account. The linked pages are the customers' and Epic's own; they credit the companies.

05 / 06 · MEDIA & ENTERTAINMENT

The virtual production of The Mandalorian: a spacecraft set standing inside an LED volume showing a desert city

05 / 06 · MEDIA & ENTERTAINMENT · VIRTUAL PRODUCTION

Virtual production: the set is the engine.

Film and television moved from green screen to LED volumes driven in real time.

Image: Epic's 2020 film on The Mandalorian with ILM. Shown for the lane; it predates the team members credited on this page.

Epic Games, Feb 2020 ↗

A Weather Channel presenter standing inside a real-time rendered tornado aftermath

05 / 06 · MEDIA & ENTERTAINMENT · BROADCAST AND LIVE EVENTS

Broadcast and live events: graphics that happen on air.

Mixed-reality weather segments, concert visuals and augmented-reality broadcasts, rendered live.

M&E TAM Brian Frager

Epic on The Weather Channel, 2018 ↗ Brian Frager at SXSW 2025 ↗

Two frames of a stylized key on a chain of rings, modelled, rigged and animated inside Unreal Engine

05 / 06 · MEDIA & ENTERTAINMENT · ANIMATION

Animation: modelled, rigged and animated inside the engine.

Animation studios moving from offline pipelines to real time needed to see the whole job done in one tool. This demonstration was built to show it; a course and a SIGGRAPH workshop cover stylized looks.

Work and M&E TAM C. Michael Neely

80.lv, Dec 2024 ↗ Epic course, 2022 ↗ SIGGRAPH 2025 ↗

Media and entertainment · case studies and credits
Case studyCreditLink
Stylized Materials for Linear Content, a four-module courseBy C. Michael NeelyEpic, 2022 ↗
Stylization in Unreal Engine, a hands-on workshopBy C. Michael NeelySIGGRAPH 2025 ↗
Music Festivals Get Unreal: creating live AR experiencesPanelist: Brian FragerSXSW 2025 ↗
Unreal Game Sync installer, for studios on their own PerforceBy Brian FragerEpic KB ↗
The Weather Channel: immersive mixed realityTAM: Brian FragerEpic, 2018 ↗
Moment Factory: real-time visuals for Phish at SphereTAM: Brian FragerEpic, 2024 ↗

05 / 06 · MEDIA & ENTERTAINMENT · MORE DETAIL

Media and entertainment: the case studies.

Animation, virtual production, previz.

Credits name the technical account manager on each account. The linked pages are the customers' and Epic's own; they credit the companies.

06 / 06 · RETAIL, FASHION & AEC

Key art for Nike's Airphoria: a figure in a puffer suit and an Air Max sneaker floating above a city in the clouds

06 / 06 · RETAIL, FASHION & AEC · RETAIL AND FASHION

Retail and fashion: a brand built inside the engine.

Nike's Airphoria, 2023: built by Nike and Beyond Creative with Epic's Innovation Lab. Fashion houses used the same tools to show collections and build products digitally.

TAMs Michael Wilken · Simon Blakeney

Epic on Airphoria, Jun 2023 ↗ Balenciaga: Afterworld ↗ LVMH and Epic, 2023 ↗

An engineer at Arup driving a road design in a three-screen simulator built with Unreal Engine

06 / 06 · RETAIL, FASHION & AEC · AEC · ENGINEERING

Engineering: a road you can drive before it is built.

Arup built driving and cycling simulators in the engine, and its visualization teams adopted it company-wide.

AEC TAM Simon Blakeney

Epic on Arup, Jan 2021 ↗ The State of Unreal for AECO, 2025 ↗

Architects at HOK reviewing a real-time interior on a wall-sized display

06 / 06 · RETAIL, FASHION & AEC · AEC · ARCHITECTURE

Architecture: design review at full scale.

Practices such as HOK and Zaha Hadid Architects put clients inside the building during design.

AEC TAM Simon Blakeney

HOK, Mar 2019 ↗ Epic on Zaha Hadid Architects ↗

Retail, fashion and AEC · case studies and credits
Case studyCreditLink
Nike: AirphoriaTAMs: Michael Wilken, Simon BlakeneyEpic, 2023 ↗
The State of Unreal for AECOCo-host: Simon BlakeneyUnreal Fest 2025 ↗
The Epic Games Ecosystem for Arch Viz, a three-part seriesBy Simon BlakeneyTutorial, 2025 ↗
Arup: an interactive 3D technology shiftTAM: Simon BlakeneyEpic, 2021 ↗
HOK: renovating Canada's Parliament HillTAM: Simon BlakeneyEpic, 2021 ↗
Zaha Hadid Architects: design review in virtual realityTAM: Simon BlakeneyEpic, 2019 ↗
Balenciaga: Afterworld, a collection shown as a gameTAM: Simon BlakeneyEpic, 2021 ↗

06 / 06 · RETAIL, FASHION & AEC · MORE DETAIL

Retail, fashion and AEC: the case studies.

Each row links to the published case study.

Credits name the technical account manager on each account. The linked pages are the customers' and Epic's own; they credit the companies.

BEAT 01 / 19

Work in progress · images are from the public sources linked on each beatREC.02 ►